As a Guardian who's just come down from the hype of The Final Shape livestream, I can tell you, the energy in the Tower is electric. We're all buzzing about the new Prismatic subclass, dreaming of mixing Solar hammers with Stasis crystals. But in the here and now, the weekend calls, and so does our favorite tentacle-faced merchant, Xur. He's back with a fresh haul, and wouldn't you know it, this week's exotic armor selection has a real... spark to it. Let's just say if you're an Arc enthusiast, you might want to pay him a visit. As for the legendary gear? It's a solid, if familiar, lineup to round out your collections.
This weekend, you'll find our elusive friend hanging out in his usual spot.

Head to the Tower, make a beeline left into the Hangar (you know, past where Saint-14 broods), and climb up to the back catwalks. He's up there, pondering the distant peaks and, presumably, his profit margins.
Don't forget to grab his weekly quest, 'A Question,' to earn that precious Exotic Cipher. You'll need it for the legacy kiosk or a second Fated Engram. The quest is straightforward: run some Strikes or score wins in Crucible or Gambit. Team up with your clan for a boost—it makes the grind a bit less of a slog.
Now, let's dive into the main attraction: the exotics. This week, it's all about that Arc synergy, for better or worse.
Exotic Armor Rundown
| Item | Class | Cost | Exotic Perk | Verdict |
|---|---|---|---|---|
| Getaway Artist | Warlock Gauntlets | 23 Legendary Shards | Converts your Arc grenade into a powerful, sentient Arc Soul that also makes you Amplified. | A fantastic pick for Arc 'locks. The stat roll is... interesting. |
| Lucky Raspberry | Hunter Chest Armor | 23 Legendary Shards | Improves the chaining capabilities of Arcbolt Grenades and has a chance to refund the grenade energy on hits. | Very niche. Not exactly a must-have this week, folks. |
| One-Eyed Mask | Titan Helmet | 23 Legendary Shards | Marks the enemy that dares to damage you. Killing that target grants a health overshield and bonus damage. | A shadow of its former PvP terror, but still decent for Crucible duty. |
Getaway Artist is the star of the show for Warlocks. These gauntlets are a solid choice for any Arc enthusiast who needs a little backup. You trade your grenade for a frisky little Arc Soul buddy that lasts 20 seconds and, as a nice bonus, makes you Amplified. The stat roll on this pair is a classic case of 'feast or famine'—massive spikes in Recovery (+29) and Discipline (+23) mean your abilities will be cooking, but Mobility and Strength are left in the dust at a measly +2 each. Still, if you need a grenade-spamming, health-recovering build, this is a great foundation.

For Hunters, Lucky Raspberry is a tough sell in 2026. It only buffs Arcbolt Grenades, which limits its usability in an era where the new Prismatic subclass promises ultimate flexibility. The stats are middling, with a high Mobility (+21) but almost no Recovery (+2). Unless you're running a very specific, grenade-focused Arc build, you can probably give this one a pass. It's just not in the top tier these days.

Titans get the highest total stat roll this week with One-Eyed Mask at 67. Ah, the memories this helmet brings back. It's not the PvP monster it was years ago, but it's still a solid, reliable choice for those Crucible sessions. The roll is heavily weighted towards Mobility (+18) and Discipline (+24), which is a bit of an odd combo for Titans who usually crave Resilience. It'll get the job done, but it's not going to redefine your playstyle.

Exotic Weapons
Xur is offering two exotic weapons this week.
The first is Hard Light, the auto rifle that just can't make up its mind—and that's its greatest strength. In a meta that constantly shifts, Hard Light's versatility is its superpower. Being able to swap between Solar, Arc, and Void damage on a simple reload means you're always ready to match shields or exploit seasonal mods. It's a workhorse.
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Volatile Light: Rounds have reduced damage falloff, overpenetrate targets, and ricochet off surfaces with increased damage after bouncing.
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The Fundamentals: Cycle between Solar (boosts reload & aerial effectiveness), Arc (boosts handling & range), and Void (boosts stability & aim assist) damage types.

The second is a random roll of Hawkmoon. Grab it while you can! Once the 'Harbinger' mission hits the Exotic Mission Rotator (and it will, sooner or later), this hand cannon will become craftable, making Xur's weekly roll obsolete. This weekend's version comes with:
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Barrel: Smallbore
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Magazine: Alloy Magazine
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Trait 1: Quickdraw
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Trait 2: Polymer Grip
It's a decent, handling-focused roll. If you're missing this classic, it's worth the investment.
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Full Inventory & Legendary Gear
Here's everything Xur has for sale from April 12, 2024:
Exotics:
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Getaway Artist (Warlock) - 23 Legendary Shards
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Lucky Raspberry (Hunter) - 23 Legendary Shards
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One-Eyed Mask (Titan) - 23 Legendary Shards
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Hard Light - 29 Legendary Shards
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Hawkmoon - 125,000 Glimmer, 200 Legendary Shards, 1 Exotic Cipher, 1 Ascendant Shard
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Exotic Engram - 97 Legendary Shards or 1 Exotic Cipher
Legendary Weapons & Armor (Cost: 50 Legendary Shards, 1000 Glimmer each):
Weapons:
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Thoughtless (Kinetic Sniper Rifle) 🎯
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Whispering Slab (Kinetic Combat Bow) 🏹
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Outlast (Kinetic Pulse Rifle) 🔫
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Drang (Baroque) (Energy Sidearm) ⚡
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The Deicide (Energy Shotgun) 💥
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Honor's Edge (Heavy Sword) ⚔️
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Quickfang (Heavy Sword) ⚔️
Armor Set:
- The full Lost Pacific armor set (for all classes).
So, there you have it, Guardians. An Arc-leaning weekend from Xur, perfect for tiding us over as we dream of the Prismatic chaos to come. The Getaway Artists are a clear winner for Warlocks, and Hard Light remains a trusty, versatile tool for any loadout. As for the rest? Well, it's a collector's weekend. Maybe go grab that Hawkmoon roll before it's too late, or finally complete that Lost Pacific set you've been ignoring. The choice, as always, is yours. See you in the Hangar.